Typically, a unique effect means that if a champion were to purchase two identical items, the unique effects would only be granted once.
Once purchased, the item will automatically be placed into one of your empty Item Slots. Consumable items are primarily focused on either gaining map control through the use of wards or boosting a champion's statistics for a brief period with potions and elixirs.
A named effect is similar to a unique effect, except that the conditions of being unique are global. On charge-based items such as the Corrupting Potionthe charge is consumable but the item cannot be stacked or consumed.
Items as presented in the shop Categories The shop menu in the All Items tab can be filtered using the checkboxes to the left: Purchasing an Active Item Access the Item Shop by left-clicking on the shop keeper once your mouse cursor changes to a pouch of gold, or by pressing the "P" key, which is the default Item Shop hotkey.
Customizing Your Item Keys If you're not happy with the default keys, you can rebind them at any time.
Notes Unless the effect is named, two different items with the same passive will stack. Currently there are enchantments available for Tier 2 jungle items.
These effects have cooldowns before they can be used. Unique Some item effects are unique. Other effects provided by the item will stack. Consumable items generally provide no benefit until consumed, functioning as an activated item effect. Secondly, consumable items may be expended to perform a specific function, permanently removing that item from the champion's inventory.
Consuming an item will either destroy it or consume a charge, similar to stock abilities. Using an Active Item Items that can be activated will have a gold border around their icon in their Item Slot.
The same is true for finished items, which have at least one advanced or basic item in their recipe. In that case, the combine cost will be increased by the cost of the missing components.
The cooldown of activated abilities is not affected by cooldown reduction.
Some of the most powerful items possess active abilities, featuring abilities that can speed the movement of your entire team, grant you massive boosts to your damage or even make you invulnerable for a short time. Purchase one by either clicking "Buy" or double-clicking on the item you want.
If an item has a specified recipe that consists of basic items and a combine cost, it is considered an advanced item. Movement - includes items that grant enhanced movement speed.
This allows auras to stack up to twice on champions who posses the aura themselves. Starter items - includes items obtainable with the starting gold, suitable for the laning phase or jungling Tools - Includes consumables and trinkets Defense - includes items that grant statistics such as healtharmor or magic resistance.
Auras are buffs or debuffs that affect nearby friendly or enemy units, respectively. Charge-based consumable items are refreshed when the holder returns to their spawning pool. The only exceptions are Hunter's Machete and its upgrades. All aura effects are unique.
First, most consumable items may be stacked, allowing duplicates items to occupy the same item slot up to a cap. Effects Every item in the game provides some sort of effect.
Consumables are one exception, as almost all consumables provide no benefits until consumed. Some items feature unique named effectssuch as Spellblade.
The effects of the named effect can only be gained once, even if the two items are entirely unrelated such as Tenacity.